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Free League

Table of Contents

  1. Who We Are
  2. A word from your Factol...
  3. An Indep's Journey (Live and Let Live)
  4. Faction Mechanics & Character Options
    1. Faction Restriction
    2. Roleplaying an Indep
      1. Style and Flair
      2. A "Good" Indep...
    3. Faction Powers
  5. References & Inspiration

Who We Are

The Indeps have always been around, and always will be. It's not hard for that to be the case - they're not a faction, nor even really an organised collective. They just... are.

Still, those who shun the factions and take on the name "Indep" often find a kinship within each other. They unite behind their shared rejection of the factions that dominate Sigil.

The numbers of the Free League have been dwindling for some time now, not least of all because of the increasing persecution from the Harmonium. In part, this is due to Anarchist recruits 'pinging' as Indeps, causing any member of the Free League to be seen as a potential Anarchist-in-training.

The Indeps have no leaders nor any faction headquarters. They do congregate in certain 'Independent' taverns and almshouses, and a few may even try to warn the Clueless about the nature of the factions and steer them clear of being drawn in.

A word from your Factol...

We don’t want any trouble.

All these factions with their philosophies, their internal conflict and strife, can’t they see that they’re breaking the Cage? Every faction is just another prison, another group to hold you hostage and make you think a certain way.

Yes, I am being arrested right now. This, people, is democracy manifest. Take a good look as it's the la-

- Unknown

An Indep's Journey (Live and Let Live)

There is no journey for the Indeps, not any faction ranks nor initiation process. Truth is, anyone who is not a member of another faction is technically an 'Indep', whether they like it or not.

This statement, was, in fact, used to prove the truth that the Free League was not a faction, as per the case of Sigil v. Bader (the result leading to the formation of an entirely new faction).

Faction Mechanics & Character Options

All members of the Indeps are raised independently [get it? -M] of any doctrine or teachings, save perhaps that the faction system is bad and to stay away from it.

Truth is, life within the Indeps just looks like life. Still, a list of suggested bonds within and philosophical ideals is presented below for those interested in leaning into the Independent lifestyle.

Faction Draw

d4
Faction Draw (Ideal)
1Anger, I lost someone to the faction system, and now they've gone off the rails
2Open Mind, I'm not against the factions. It's just that none of them have caught my mind yet
3Cast Out, I was a member of a faction once upon a time. I broke their 'laws', and got cast out
4Clueless, I still don't get the deal with all these 'factions'. Can't we just be free to think what we want?

Faction Friend

d4
Faction Friend (Bonds)
1Ronmod, a rogue modron artist who takes inspiration from faction rivalries in their street art
2Jenna Irena, a merchant who keeps their stores as faction agnostic as possible to widen their customer base
3Tulgsi, a Slaad who just arrived in Sigil
4Wild Card, a member of another faction who hates me

Faction Restriction

Members of the Free League (not that they have members) face no restrictions.

Roleplaying an Indep

Style and Flair

Do what you want! Be Independent. When member of the Indeps want to make themselves known as such, they use a variety of symbols that change whenever the Harmonium catch on. Right now, the unofficial faction symbol is a winding path heading towards a sunset horizon.

A "Good" Indep...

  • Does not take kindly to attempts to 'recruit' them.

Faction Powers

Members of the Free League do not have any faction power progression, largely because they are not members of a faction in the first place.

If you are particularly adamant regarding your 'live free or die' stance, you may take the following power to represent your devotion to free will.

Free League (No rank) Power

When you make a skill check or saving throw against an effect that would attempt to influence how you perceive something (so as a charm spell or being convinced with a series of aggressive charts), you may spend Inspiration to replace the result shown on the die with a 13.

References & Inspiration