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Locations of Sigil

Name
Faction Affiliation
Ward
Functions
Description
The AcademyLeague of InnovationClerk's WardAcademy, Inventors Hub, Research LabSigil's centre of Innovation
The AirdocksConsortiumMarket WardAirdocks, Trading Post, WarehouseSigil's newest Faction Headquarters
The ArmouryDoomguardLady's WardDemolition Stockpile, Scrapheap, WeaponsmithThe beating heart of arms and armour
The City BarracksHarmoniumLady's WardDetention Cells, Interrogations, Guard AccomodationWhere law goes to rest, and criminals go to stew
The City CourtFraternity of OrderLady's WardLegal trials, Courtroom, Knowledge repositoryThe beating heart of bureaucracy
The Civic FesthallSociety of SensationClerk's WardAuditorium, Theatre, SensoriumA hall of merriment, indulgence, and sensory overload.
The GatehouseBleak CabalHive WardOrphanage, Asylum, TherapyHome of the mad, the needy, or just the plain unfortunate.
The Great GymnasiumTranscendent OrderGuildhall WardArts and Crafts, Dojo, Gym, Meeting AreaBirthplace of Tranquility.
The Hall of SpeakersSign of OneClerk's WardDebate Arena, Office Block, Town HallThe arguments can be heard from the next Ward over
The HiveXaositectsHive WardBlackmarket, Market, Meeting spaceA Hive within the Hive
The MortuaryDustmenHive WardFunerals, Cremations, MorgueWhere the dead go for burial, and the Dead go to work.
The PrisonMercykillersLady's WardPrison, Executions, InterrogationsThe Punishment Zone.
The Reclaimed FoundryPeople's Collective for Sustainable DevelopmentLower WardGreenhouse, Alchemicals Storage, Animal SanctuaryA once-great hub of industry, now reclaimed by the Green
The Shattered TempleAtharLower WardEducation, Healer, ScriptoriumA stark reminder of the Lady's wrath.
Zero's School of ImagineeringSign of OneGuildhall WardPrestigious SchoolAn elite school of Signers focussed around wielding the imagination as a weapon